Monday, October 27, 2008

Golden Axe Reel

Wooot!

Just finished up stringing together some of my favorite work I did on Golden Axe: Beast Rider.

Feel free to call me out on any lousiness you see -- it'll feel good to say "HA! Don't care... not fixing!"

Saturday, October 25, 2008

But how do I REALLY feel?

This is a test animation I did to get a feeling for how the drones in my new animation will move. This is really rough, but it helped me figure out things such as firing mechanics, path of action, and how to effectively eliminate IGN... err... I meant "how the back flaps will operate"...

For those that don't know, which is probably most of you, IGN.com gave Golden Axe a very biased and unfair (and uninformed) review.

Thanks for looking!



PS. Color scheme is totally up for critique!

Monday, October 20, 2008

Golden Axe: Beast Rider FTW!!!

golden axe Pictures, Images and Photos

Wooo hoooo!!! I'm officially published!!!

Okay, so I was credited for Iron Man, but I didn't take great pride in that credit as I only worked on the game for 3 weeks. However, I have poured heart and soul into Golden Axe: Beast Rider for the past year, and I am super excited that it has been published.

Now, while I know you are all going to run right out and buy it and look for my name in the credits, there's something else in the credits I'm even more excited about! My wife Nikki has a credit in there! Her first credit EVER! She's under Special Thanks. If I have my way, you'll be seeing Nikki Howe in the credits of a lot more projects in the future!

Trav

Here's one of my animations from GAX. I'll be piecing a reel together soon! A little intro to this animation:

Jeff Cooperman and I shared what I consider to be the coolest part of Golden Axe: the Twins. One has metal boxing gloves (we call him Mituunz), and the other has spiky leg-armor (we call him Buutz). Jeff did most of Mituunz's animation, and I got to do Buutz. They wanted something to distinguish the two when they do brutal attacks, so that when the player fought against both at once (which does eventually happen), they could tell instantly which boss they just got attacked by strictly by the move. For Mituunz, Jeff decided a throw made the most sense (it's a really funny animation where he plops a hand down on Tyris' head, then picks her up by her hair and tosses her. hahahaha!). My thinking was that if I were that size and I was fighting someone the size of a chihuahua, my first instinct would be to just punt that thing across the field. And it worked well, because Buutz was supposed to have mostly foot-attacks, so a kick fit right in.

Hope you like it!


Thursday, October 16, 2008

AnimDrone 1.0 (mission classified)

This is a turntable for the "opened" and "closed" stages of my yet-to-be-textured-and-rigged Animation Drone, which I'll be using for my next AM project. Hope you like it!

Trav

Saturday, September 27, 2008

Updated iPendulum

I was really fond of the iPendulum idea, and was very disappointed w/ the final result. So I spent the week we had off working w/ it, trying to get it to a point where felt the same way about it as I do about the Tailor animation. I am extremely pleased with the final result. It's not quite to the same level as the Tailor, but it's also a far more complex piece, so I'm okay with that :)

I hope you like it!

Trav

Sunday, September 21, 2008

Class 1 is finished!

Whoo hooo! Finished Class 1! I couldn't be more excited, but at the same time, I hope I get lucky again w/ my mentor (I got a really great one this last term).

Anyway, here's my demo reel from Class One. I'm still reworking the "Scared Walk" and the "iPendulum," so I'll post updates for those later, but for now, enjoy!

Trav

Saturday, September 6, 2008

The Work Thus Far

Hey All!

I have one more assignment for Term One, but thus far, which is to clean up the startled walk, but this is where I'm at thus far in AM. Hope you like it!

Startled Walk Blocking:



Vanilla Walk:



Tailor:



...You've already seen the pendulum, so I'll wait until I've finished polish on that before posting...

Obstacle Course:



Light/Heavy Ball:



Soccer Ball: